yang_2026_igd_benefits

8,243 responses from 1,032 respondents to 4 items.

About this table

Description4 perceived-benefit-of-gaming rating items, 1-10 scale, 2 waves, adolescent gamers, N=1032
ReferenceYang, X., & Wang, X. (2026). Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross-lagged structural equation model. PLOS ONE.
DOI10.1371/journal.pone.0351550
LicenceCC BY 4.0
Source datahttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0351550

Size and shape

Responses8,243
Respondents1,032
Items4
Response categories10
Responses per respondent7.987
Responses per item2060.750
Density1.997
LongitudinalTRUE

Classification

age rangeChild (<18y)
child age (for child-focused studies)Adolescent (12-18y)
sampleEducational
measurement toolSurvey/questionnaire
item formatLikert Scale/selected response
primary language(s)chi

Columns

cov_ageiditemrespwave

Get the data

Download CSVno account neededBrowse on Redivisexplore and queryCroissant metadataHugging Face, Kaggle, OpenML

Or load it directly in R or Python:

# R
install.packages("remotes")
remotes::install_github("itemresponsewarehouse/Rpkg")
library(irw)
df <- irw_fetch("yang_2026_igd_benefits")
# Python
pip install irw

import irw
df = irw.fetch("yang_2026_igd_benefits")

Version and provenance

IRW versionv393
Redivis datasetitem_response_warehouse_3 v7.0
Redivis dataset DOI10.57761/pqqn-pm43
Manifest pin for this IRW versionv7.0
Metadata sourceirw_meta v23.0