roettl_2018_brand_recognition

1,872 responses from 234 respondents to 8 items.

About this table

Description8-item forced-choice brand recognition test (0/1 wrong/right) across 8 in-game brand categories, from the same study, with cov_condition
ReferenceRoettl J, Terlutter R (2018) The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? PLoS ONE.
DOI10.1371/journal.pone.0200724
LicenceCC BY 4.0
Source datahttps://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0200724.s004&type=supplementary

Size and shape

Responses1,872
Respondents234
Items8
Response categories2
Responses per respondent8
Responses per item234
Density1
LongitudinalFALSE

Classification

sampleEducational
measurement toolTest
item formatLikert Scale/selected response
primary language(s)ger

Item text

This table has item text in the IRW: the wording administered to respondents, not just the response codes.

InstrumentRecognition (adapted from Nelson et al., 2006)
Mean words per item1.250
Mean characters per item8.500
Mean characters per response5
Flesch-Kincaid grade level8.498

Columns

cov_conditioniditemresp

Get the data

Download CSVno account neededBrowse on Redivisexplore and queryCroissant metadataHugging Face, Kaggle, OpenML

Or load it directly in R or Python:

# R
install.packages("remotes")
remotes::install_github("itemresponsewarehouse/Rpkg")
library(irw)
df <- irw_fetch("roettl_2018_brand_recognition")
# Python
pip install irw

import irw
df = irw.fetch("roettl_2018_brand_recognition")

Version and provenance

IRW versionv393
Redivis datasetitem_response_warehouse_4 v7.0
Redivis dataset DOI10.57761/cpj5-vm97
Manifest pin for this IRW versionv7.0
Metadata sourceirw_meta v23.0